Educational Technology

In the attempt to search an evaluation of the understanding of the pupils concerning the argued subject, it was asked for that they confectioned its proper histories in quadrinhos that would have to treat on inertia. Our objective with this type of activity was, beyond propitiating an activity that stimulated the creativity of the learning, to explore the characteristics of formatting histriasem of them quadrinhos. The HQspossuem a writing of easy and accessible form, what it allows in them to infer that, a pupil to deal with a complex subject as inertia inside the one context quadrinho, it would have that to possess a knowledge on the content, so that it could deal with it form contextualizada with the narrative that it would consider for its personages. A comics with histories created for the pupils in the classroom was elaborated, for after that working in the STE (Room of Educational Technology) with the HagQu program. The teacher of the STE explained all the tools of the program with the use of datashow, by means of which, the pupils had started to know and to train each available tool in the program in the computer. In the following lesson the available resources in educative software had started to create histories in quadrinhos using, the doubts on the part of the pupils had been few, obtained to create with easiness histories in quadrinhos, however, had had difficulty and many errors in the writing, as mediating in the learning of the pupils, the teacher regent indicated, stimulated the due corrections. Valley the penalty to add, that during the lessons developed in the technology room, the pupils had demonstrated to more interest and will to carry through the activities proposals, revealing anxious for the accomplishment of the lessons in the STE. Carrying, to work with this subject being used the computers and the HagQu program it provoked in the pupils a great one progress in relation the production of texts and the verbal language, since, had been motivated with this way to create histories in quadrinhos, since, was in the technology room using the HagQu program that they had shown what they had learned in the theory through the practical one.