After that, follow Alec in his office. After registering, you are carried along with the owner in the room – the museum ( 10) who died tragically Mountaineer. Pay attention to smoking cigarettes, a newspaper on the table, dirty shoes and strange ticking device, similar to the aquarium. Official site: Viktor Mayer-Schönberger. Let us hear the pathetic monologue Alec, talk to him. Select from the floor pads, give them the owner (you’d think he never saw them!) And are automatically in your room ( 4).
Talk Kaiso with everything (for general familiarization with living in the hotel guests that come in handy). We approach the door, but it turns out that Kaisa (and perhaps that is not it) – foolish girl, and he went out, inadvertently locked you in room. Press the call button on the wall (remember the color) – to no avail. Take out your suitcase and a cigarette lighter, go to the bathroom. They pick a stock razor, a towel and a mirror. Go back to the room, exit to the balcony. Riddle of the mirror. Run through the balcony door to the next room.
Closed … approach the glassed-in window, look at him. See the guest sitting in a chair trying to reach out … It’s useless. Must somehow get his attention … use a mirror on the window. After a short mini-game (first send a sunbeam in a bottle on the floor, then follow the beam, holding the balance) Glebskii finally noticed. Meet the Simone physicist. Please note pinned to the wall leaves the records of some formulas, Simone’s hand. Press the call button in his room (although it is not necessary, but out of mischief can be), remember the color. Leaving Number Simone. In the corridor, marking the angry Kaisa, talking with her and head for the door numbers Glebskii (just opposite). Strange – the key in the lock, open room … Peter decides that it is necessary to put the car into the garage, it will study. Go down to the first floor of the hotel on the side of the stairs, see Alec Snevara, looking in the electric board, hanging on the wall. We speak to him, take his key to the garage. In search of the garage go to the kitchen to the Qays and learn that the call system personnel in the room does not work, therefore, long time before dinner is ready (if Kaisa offer a snack, do not give up the sandwich with caviar – you can then feed into a charming dog – Lelia). Here in the kitchen on the table, where is a basket of vegetables, take the matches (useful). We continue to look for a garage. On the way to wrap in a fireplace room, where an inspector will familiarity with the famous illusionist du Barnstokrom and his niece, Brune, which explain to us where the garage. Go further, to the search. Finding a garage, find that the lock on the door iced, and it just will not open. We’ll have to find a way to break the ice (a lighter and matches in this case help).